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Old Apr 20, 2005, 04:14 PM // 16:14   #1
Master of Beasts
 
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Default Peace and Harmony

Is it just me or is Peace and Harmony really weak to deserve the Elite tag? Compared to the other energy gaining devices out there is seems a tad wimpy, at only 0.25-.81 pips* with restrictions on how you play during that time and a really long recharge so you are in trouble if it is stripped off. I'd post a suggestion on it, but I imagine that they can fix it if it needs it, just thought I'd inquire if I am way off? Given that you can't attack or cast a spell that targets an opponent?

* at 30 seconds duration you can have the spell up only half the time, so although you get .5 pips (you gain 10 extra in 30 seconds at a cost of 5)during it's active portion it is actually closer to .25 pips over a prolonged period. Likewise, the upper figure of .81 is because you gain 26 extra energy over 78 seconds, minus the 5 cost is a net of 21 over 78 seconds; this is 21/26 of a pip or ~.81 pips.
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Old Apr 20, 2005, 04:58 PM // 16:58   #2
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Peace and Harmony is trash. Don't use it.

That said, a minor cooldown buff, say down to 30 seconds, would make it reasonably playable.

Peace,
-CxE
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Old Apr 20, 2005, 07:15 PM // 19:15   #3
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i second the cooldown idea to P&E.
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Old Apr 20, 2005, 07:20 PM // 19:20   #4
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Just to clarify - lowering the cooldown would allow you to maintain Peace and Harmony on multiple Monks, which leaves the skill weak, but playable - the minimal time commitment means it might make the cut. With a long cooldown, it's a 'one Monk only' kind of skill, which makes it trash when other energy gain elites net around 3 pips per skill.

Peace,
-CxE
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Old Apr 20, 2005, 08:05 PM // 20:05   #5
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Peace and Harmony is the only way to make my Divine Boon template work without having to bring a BiP Bot every time I join a fight. Don't wanna miss it anymore. =D
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Old Apr 20, 2005, 08:18 PM // 20:18   #6
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Right, that's roughly what I thought.
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